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Old Jun 06, 2008, 07:29 AM // 07:29   #1
Ascalonian Squire
 
Join Date: May 2006
Guild: Justice Armed
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Default PvE Earth or Water builds

Hi, I'm looking for a PvE Earth or Water damage dealer build. Sure I could go fire, but I've tried it and found that the fire line is boring in my opion. I leaned more to Water by using Malestorm on my fire cross. But, seeing that Water is reccomended for PvP or snaring, I'm willing to take Earth as well. I have all games. I prefer not to have a monk paragon, warrior or sin secondary. For thats my main and secondary. Im trying to unlock all skills, I useally run with Sabway's Triple Necro build, so if someone could help me with this i would be greatfull. I've searched many sites and not much has turned up. Oh yeah I also plan to try to increase my Luxon Rank for my Paragon, of which is still on new toon island in Nightfall. I know I'm requesting alot but I've given alot of info of which is needed. One last thing, I plan to complete Eye of the North last, so those PvE skils are not going to be available for a while. Plus no Ursan or whatever it is please. Sorry if I come off too demanding, but your help will be appreceated.
-NightTiger
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Old Jun 06, 2008, 07:53 AM // 07:53   #2
Wilds Pathfinder
 
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I play Earth ele almost constantly and i run:

[skill]Ash Blast[/skill][skill]Earth Attunement[/skill][skill]Eruption[/skill][skill]Obsidian flame[/skill][skill]Unsteady Ground[/skill][skill]Armor of Earth[/skill]*[skill]Ward Against Melee[/skill][skill]Ebon Battle standard of courage[/skill]*

The two skills with * are optional really. If you've not done EoTN yet then take Ward Against Elements instead. Armor of Earth is best as a cover enchant so if you're in an area with no enchant removal feel free to take another skill if you want to . I often used pve only skills there instead.
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Old Jun 06, 2008, 08:28 AM // 08:28   #3
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Water builds aren't too common in PvE, but if you're going against groups of casters you will just mess everything up real good.

[water attunement][glyph of lesser energy][maelstrom][deep freeze][vapor blade][ice spikes]

As for the elite, either [ward against harm] for backline support or [shatterstone] for more damage

/Rt for [flesh of my flesh] or [death pact signet] would be good too since you'll probably have a few points available to be dropped from energy storage.

Just be sure to have a 40/40 set when doing water, cast/recharge can be a pain.
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Old Jun 06, 2008, 03:44 PM // 15:44   #4
Ascalonian Squire
 
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Thanks for the two reccomendations, I'll keep them both so I can use them in game. If there are any more potential builds please post them I'll look again after work
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Old Jun 06, 2008, 03:51 PM // 15:51   #5
Jungle Guide
 
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Quote:
Originally Posted by mazey vorstagg
I play Earth ele almost constantly and i run:

[skill]Ash Blast[/skill][skill]Earth Attunement[/skill][skill]Eruption[/skill][skill]Obsidian flame[/skill][skill]Unsteady Ground[/skill][skill]Armor of Earth[/skill]*[skill]Ward Against Melee[/skill][skill]Ebon Battle standard of courage[/skill]*

The two skills with * are optional really. If you've not done EoTN yet then take Ward Against Elements instead. Armor of Earth is best as a cover enchant so if you're in an area with no enchant removal feel free to take another skill if you want to . I often used pve only skills there instead.
Earth would best outof the two for pve, but that build is crap except 3-4 skills. If you want a cover enchantment use aura of restoration...
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Old Jun 06, 2008, 08:40 PM // 20:40   #6
Ascalonian Squire
 
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I dont know how to do the skill codes but after further searching online I found this build:
Water: 16 Energy Storage: 13
1.GoLC 2.Ice Spikes 3.Deep Freeze 4.Maelstorm 5.Ward Aginst Harm (e) 6. Frozen Burst 7. Water Attunment 8.Rez
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Old Jun 28, 2008, 04:32 PM // 16:32   #7
Jungle Guide
 
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Default Earth magicks

I'm particularly a fan of earth magic. The elites seem to give way for more flexibility, as well as expand the damage radius provided by casting. For example:

[skill]Churning Earth[/skill][skill]Arcane Echo[/skill][skill]Sandstorm[/skill]or[skill]Unsteady Ground[/skill] makes for interesting mayhem. Wards always work well in PvE, so keep them in mind if you have trouble with anything in particular.

[skill]Obsidian Flame[/skill] is the spike of the night, yet the exaustion can be bad for you if you overuse it.

[skill]Stoning[/skill]+[skill]Enervating Charge[/skill] or [skill]Ebon Hawk[/skill] to cause weakness and KD can also work well for you. Air magic can mix well with Earth when you have a motivation behind a build.

[skill]Eruption[/skill]+[skill]Ward against Foes[/skill] can make a great blind snare in heavy melee areas.

Earth even works great with water snares like [skill]Deep Freeze[/skill] and [skill]Frozen Burst[/skill] in order to get maximum damage from AoE based Earth spells.

Fire may have more damage causing spells, but earth has its fair share as well.
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Old Jul 01, 2008, 12:46 AM // 00:46   #8
Krytan Explorer
 
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My earth build:

[build= OgRDcTyMP7wTBTrO0nXFpCaB]
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Old Jul 01, 2008, 08:43 AM // 08:43   #9
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If you're looking for straight damage, you can use [earthquake]+[aftershock], but you MUST bring a defensive ward or two. Use [ward against melee].
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Old Jul 01, 2008, 07:48 PM // 19:48   #10
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Ward ele's are a monk's best friend
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Old Jul 02, 2008, 06:11 PM // 18:11   #11
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Personally I would suggest a water/earth hybrid.
Ward Against Harm combined with all the other Earth supportive skills really make for a great support. Combined with snares and Churning Earth and you have a really great combo.
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